![]() What I am really enjoying is the realistic weapons. I'll talk more about this death, isolation vibe later on. There is a sense of isolation in the world. There is great attention to the detail in these places. You can just feel the death and the bleak vibe. We see realistic environments desolated deserts, murky swamps, wet grasslands, cold caves. The aesthetics of Diablo 4 are looking great so far. I am going to start off this thread praising the Diablo 4 art team on what a beautiful job they have done in creating the Dark Fantasy Horror aesthetics of Diablo 4. ![]() What Diablo can learn from Breath of the Wild Real Interactions vs Vacuous Statisticsġ6. Real Limitations vs Arbitrary Limitations in Video-Gamesġ5. ![]() Why Diablo 2 Weapon Sandbox is Awesomeġ3. What Diablo 4 can Learn from Fighting Gamesġ1. So grab a drink, sit tight and in the words of Deckard Cain -ĥ. We’ll talking about popular media, other games and what Diablo 4 can learn from them and its own predecessors. In this thread, I am going to talk about what I like about Diablo 4 so far, what I don’t like, what elements make up a Diablo game, and how the systems within the game must tie into the fundamental elements of a Dark Fantasy Horror game that Diablo is and should be. What is turning me away from Diablo 4 is literally everything else, from the gameplay to the attributes, to the weapons, skills, items and other systems. What sold me on Diablo 4 was the lone wanderer wandering through the desert and dead towns filled with corpses.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |